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Dynamic 2D Lighting

[UPDATE 27.01.15] Interestingly enough, while cruising these old posts, I found a link to this post which also might have some useful explanations on the concept. So I finally got down and dirty last...

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DynaLight – Dynamic Lighting engine

Hey! So, if you were interested in the previous post, I put up the library on GitHub! You can check out the source there (it’s written in Haxe, but AS3 users should be able to understand most of it...

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D + OpenGL = Fun

Thought I’d inform everyone on what I’m currently doing. Between working on a few games, and university, I’m starting to get into D programming as well as OpenGL and SDL. You probably won’t have heard...

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Procedural Generation, you so awesome.

[UPDATE 27.01.15] I’ve recently put up a repository containing code for the following algorithms, as well as working on some other generation algorithms. So in the last few days/week I’ve been having...

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New game project in D + OpenGL + SDL2

Oi! So like I said a few weeks back, I’ve started to mangle with D and OpenGL and SDL2 stuff, and it’s getting better and better all the time. Very small steps in the haxe/flash world are super...

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NeuroPulse! Working on the alpha.

So it’s been a long time. I heard about Microsoft’s Imagine Cup (www.imaginecup.com), and me and a friend thought, “why not?”. So we picked up C++ and got down to it, and so far it’s been a really fun...

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New stuff: NeuroPulse and Umbrak

Boy has it been a while. I have a habit of not having a habit of posting here. Lots has happened though, so I hope this will be a mildly interesting read! First off, NeuroPulse! Me and my good friend...

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hxE2 + Entity Systems

[Update] hxE2 has been released in Alpha status here. It corresponds to the topics and improvements to hxE mentioned in this post. All feedback and comments are welcome! :) I like talking about Entity...

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Eskimo ECS + Tundra Engine

A hard truth I’ve come to realize is I apparently like making tools more than games. I think I like making games, but my track record clearly shows otherwise. On that note, while developing, I quickly...

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Eskimo Next – Cleaning and Optimizing

Thanks to the ecx-benchmarks, I’ve been prodded to finally start optimizing Eskimo. The API had been stable and working nicely, and I’m comfortable with the overall structure. So far, I have upgraded...

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